• Worldwide digital games market: April 2017

    May 25th, 2017

    The worldwide digital video games market grew 9% year-over-year in April to $7.7B. Mobile grew 8% year-over-year along with the free-to-play MMO segment growing 27%. Mobile and F2P MMO’s growth was offset by slight declines in social, premium PC, console, and pay-to-play segments.

  • China Weekly, May 23: Netease taking on Shadowverse and Dawn of Titans

    May 23rd, 2017

    May. 23  NetEase taking Shadowverse and Dawn of Titans to its collection; LeVR team is cut by the crisis-tangled LeTV group NetEase will publish Dawn of Titans and Shadowverse as Minecraft official launch approaching. NetEase announced two major publishing rights this week on international titles. Shadowverse, as the largest CCG in the Japanese mobile market, […]

  • China Weekly, May 16: Tencent invested in 3D game studio; Xiaomi VR partnered with Archiact

    May 17th, 2017

    Archiact is partnering with XiaoMi to create content platform for MiVR Hidden Fortune developer Archiact joins hands with XiaoMi to publish VR games on MiVR platform. The first releases include End Space, Tactera, and Lamper VR: Firefly Rescue. XiaoMi is aiming to introduce more high-quality VR titles in the future through the partnership. Also, the […]

  • Money, money, numbers: NetEase, NCSoft, Nexon, and Razer.

    May 16th, 2017

    NetEase reported 1Q17 earnings: $2.0B (13.6 RMB), up 72% y/y. Its online gaming division accounts for the bulk of its fortunates and generated $1.6B (10.7 RMB), was up 78% y/y. Games now represent 79% of its total business compared to 76% last year, and mobile has become more important at 73% of total (64% last year). NCSoft’s […]

  • SuperJoost Playlist, May 16: Tencent is building an esports town

    May 16th, 2017

    Nintendo just woke up to mobile and now can’t get enough. After stalling for years and avoiding an answer to the question what its mobile strategy was going to be, Nintendo now seems to be pulling a 180. Despite admitting disappointment in the revenue figures for Super Mario Run which, according to its mobile partner […]

  • China Weekly, May 2: H1Z1 is prepping for China with Tencent

    May 2nd, 2017

    May. 02 New and classic IPs are making more VR games in China; Tencent WeGame is considering H1Z1 Epic Games and Softstar announced a VR expansion for legendary IP “The Chinese Paladin” The creator of the Chinese Paladin series Zhuangxian Yao showed up at the April Unreal Open Day and announced with Epic Games’ Tim […]

  • SuperData adds industry-first DLC breakout metrics & new mobile KPIs

    April 27th, 2017

    SuperData Research Launches First Console DLC Content Measurement Available To Industry; Expands Metrics for Mobile Games Data sets allow for previously unavailable insight into the monetization driving growth for the digital console market and new granular understanding of the crowded mobile market DLC packs, season pass, microtransactions get separate breakouts Retention, downloads, reacquisition coverage added to […]

  • China Weekly, April 25: NetEase and Facebook join forces

    April 25th, 2017

    Tencent further strengthens its lead in China with new partnership; NetEase joins hands with Facebook, seeking international success NetEase OnMyoJi featured in Facebook Gameroom; No English version yet At last week’s F8, Facebook announced the transplanting of selected mobile games onto its Gameroom feature. OnMyoJi is currently the top 3 mobile game in China, and NetEase had […]