• China Weekly: eSports mgmt now a legit college major; publishers crave a rating system after new laws; gaming tycoon loses $1.1B stock in divorce

    September 20th, 2016

    Every week we look to the Chinese games market and summarize the main highlights. Formal recognition of eSports as a path to college leaves people speechless   The Chinese Administration of Education recently added eSports Gaming and Management to its list of authorized college-affiliate majors and activities, meaning that Chinese colleges and universities can now […]

  • Editorial: Bombs vs games.

    September 19th, 2016

    In the midst of celebrating my 40th birthday last night, I overheard someone saying a bomb had gone off in Chelsea. After checking that the people we know there were alright, we merrily partied on and doubled down on celebrating life. This city never sleeps, and it stops for no one. Waking up this morning […]

  • Are blockbusters now possible on mobile?

    September 9th, 2016

    It needs no explanation that Pokémon Go has been breaking records this summer. With lifetime earnings of $359 million in just over sixty days since it release, the game has been on everyone’s mind.

  • Worldwide digital games market: July 2016

    August 24th, 2016

    In July the digital games market reached $5.9 billion in total sales, up 10% compared to the same month last year. Strongest growers this month were the mobile games category (16%), digital console (11%), and free-to-play PC (11%). The summer season has so far proven much stronger than expected due to the recent release of […]

  • What Playtika’s acquisition means for social casino

    August 2nd, 2016

    What happened. On Saturday July 30, the news of Playtika’s sell-off by Caesar’s Entertainment to a consortium of Chinese investors led by Giant was announced.

  • Esports market goes mainstream as viewership reaches 214M.

    July 20th, 2016

    It’s an exciting time for competitive gaming. Esports earnings reach $892M in 2016E as publishers and brands invest in the market. Gamer-focused brands like Mountain Dew and Nvidia are no longer eSports’ only sponsors. Mainstream brands like Coca-Cola are taking notice of eSports’ popularity among young, male consumers. Ads and sponsorships continues to drive the lion’s share […]

  • Why Pokémon Go is ruining AR’s reputation

    July 16th, 2016

    Pokémon have taken over the SuperData offices just like they have taken over the world. With earnings upwards of $4 million a month day, there is no question that nostalgia, stellar gameplay and novel features have created a game worthy of its virality. One of the biggest attractions has been what the developers labeled AR mode. […]

  • Billing better games: What App Store subscriptions mean for devs.

    July 12th, 2016

    When Apple recently announced its intention to allow mobile game developers the use of a subscription model, it pushed mobile gaming further toward maturity.

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