• China Weekly: China’s mobile game regulation fails after just three months; Alibaba to invest $48M in eSports and arena construction

    October 18th, 2016

    The People’s Liberation Army gets its own collectible card game The Communist Youth League (a mandatory organization that almost all Chinese students must join) came up with a new, “creative” way to celebrate China’s “National Day” and promote patriotism: spoofing Hearthstone. Youth League students changed Hearthstone into a CCG with cards themed after China’s People’s Liberation […]

  • Tempering expectations for Titanfall 2

    October 17th, 2016

    We’re about to hit the busiest console season as the holidays ramp up. Last year’s holiday quarter was 32% higher for digital console YoY, and we’re on track for another growth spurt. Always a crowded time, this year is proving no less packed with some of the more-anticipated AAA franchise updates of recent years. While the success […]

  • China Weekly: Streaming sites continue to win investment; Tencent and NetEease’s mobile dominance reportedly facing stagnation

    October 8th, 2016

    Every week we look to the Chinese games market and summarize the main highlights. Panda TV, Douyu TV and Inke together show the booming trend in Chinese streaming platform investments Sources suggest that Panda TV is now valued at $380M and has raised more than $100M in a Series A round. LeTV led the round, […]

  • Updated figures on VR market following Daydream announcement

    October 6th, 2016

    With the announcement of Google’s Daydream and the lifting of the press embargo on the PSVR, the effort to woo consumers with virtual reality gaming is reaching full steam. The variety in offerings and price points testify both of the major firms making an appeal to the consumer market and to third-party developers. Critical during […]

  • China Weekly: Netease mkt cap hits $30B; New reg requires streamers and sites to be licensed; Gov white paper bashes VR hard; Shanda ditches its games dept

    October 3rd, 2016

    Every week we look to the Chinese games market and summarize the main highlights. The Ups and Downs of Shanda Games: Saved by its parent company twice, abandoned by its parent company twice Former NASDAQ company Shanda Group (NASQAD: GAME, 2009-2012) previously privatized its gaming subsidiary Shanda Games in November 2015. Now Shanda Games, a […]

  • Worldwide digital games market: August 2016

    September 30th, 2016

    The total market for digital games in August 2016 earned $6.1 billion, up 11% from 2015. A batch of successful releases across console, PC, and mobile drove double digit year-over-year gains in market growth. Console digital revenue increased 16% year-over-year to $399 million, and premium PC grew 21% to $401 million. Pokémon GO pushed the mobile […]

  • China Weekly: eSports mgmt now a legit college major; publishers crave a rating system after new laws; gaming tycoon loses $1.1B stock in divorce

    September 20th, 2016

    Every week we look to the Chinese games market and summarize the main highlights. Formal recognition of eSports as a path to college leaves people speechless   The Chinese Administration of Education recently added eSports Gaming and Management to its list of authorized college-affiliate majors and activities, meaning that Chinese colleges and universities can now […]

  • Editorial: Bombs vs games.

    September 19th, 2016

    In the midst of celebrating my 40th birthday last night, I overheard someone saying a bomb had gone off in Chelsea. After checking that the people we know there were alright, we merrily partied on and doubled down on celebrating life. This city never sleeps, and it stops for no one. Waking up this morning […]