• Enterprise: VR’s killer app & Upcoming SuperData talks at SVVR

    March 22nd, 2017

    Enterprise and Corporate Use of Virtual and Augmented Reality Will Spur Greater Adoption of the Technology SuperData Research brings together leading experts to examine the place of VR in enterprise settings for a panel at the Silicon Valley Virtual Reality Expo  New York, NY March 22, 2017 – SuperData Research, the leading provider of marketing […]

  • China Weekly, March 21:

    March 21st, 2017

    Mar. 20 China’s ELEX is making CoD mobile game; Perfect World mobile revs outperform PC Perfect World releases 2016 annual report; PC games remain stable while mobile drives growth Perfect World reported 6.1 billion RMB revenue for fiscal year 2016. The gaming department was highlighted in the report for delivering noticeable growth of 25% and […]

  • POVs from the VR pros: Enterprise applications

    March 16th, 2017

    From SuperData’s VP of Research and Strategy, Stephanie Llamas. This article was originally published in Perspectives on the UniVRse   Enterprise applications have quietly been setting the stage for consumer VR, and this will be the year they begin to shine. Unlike the nebulous mass market, enterprise experiences like training, medical, manufacturing and design applications benefit […]

  • China Weekly: March 7 China’s mobile market race turning white-hot; XiaoMi VR upping price by 50%

    March 7th, 2017

    Mar. 07  China’s mobile market race turning white-hot; XiaoMi VR upping price by 50% Douyu ACTUALLY started the in-streaming game sales game before Twitch? While the gaming community’s attention was drawn to Twitch when it announced that gamers can buy games within streaming on Twitch, China’s leading streaming site Douyu has already been practicing in-streaming buying. Viewers […]

  • China Weekly: XiaoMi’s MIUI announces 75 billion app installs

    March 2nd, 2017

    Feb. 28 Mobile department drives traditional game developer income; China reinforces game regulations XiaoMi MIUI released annual app store report; total downloads exceeded 75 billion in 2016 According to XiaoMi’s recent app store report, the average number of apps that MIUI users installed in 2016 is 78; everyday, users open around 14 apps and spend 4.8 […]

  • Worldwide digital games market: January 2017

    February 27th, 2017

    The global games software market’s total digital revenue in January 2017 increased by 9.8% from 2016 to $7.47 billion.

  • China Weekly: Huawei is marketing a phone for just one game

    February 21st, 2017

    Feb. 21: Buying a phone just to play one game better? Huawei is launching a flagship model smartphone that caters to one specific game Huawei releases new flagship smartphone model; collaborations with OnMyoJi Huawei’s new flagship Honor V9 is announced to be the officially-recommended hardware for OnMyoji, and will improve gamers’ experiences with OnMyoJi when […]

  • China Weekly: Chinese companies are stretching into global markets

    February 14th, 2017

    Tencent joining E3 2017; NetEase’s title conquering thru Asian markets; ZTE Axon7 is now the cheapest Daydream phone Q1 new titles from the top 10 developers: MMO is still in the game Although in the first three months Chinese game developers are launching more diverse game genres, MMORPG will still be the biggest hit in […]