• Worldwide Twitch viewership ranking: week of May 19, 2019

    May 24th, 2019

      Apex Legends dropped out of Weekly Top 10 for the first time since launch. World of Warcraft ranking boost shows community excitement over the launch of WoW Classic. The League of Legends Mid-season Invitational (MSI) Finals between EU and NA drove large viewership influx on Twitch. ———————————————————————————————————————————————— Weekly Twitch Viewership ranking is powered by SuperData […]

  • Worldwide digital games market: April 2019

    May 21st, 2019

    Growth in digital console spend makes up for sluggish PC sales. Consumers spent $8.86 billion digitally on games across console, PC and mobile worldwide in April, up 7% from the same month last year. Premium console, up 17%, was the fastest-growing segment due to the continued mix shift towards digital channels for full game units. […]

  • Will the Oculus Quest be the answer to VR’s prayers?

    April 30th, 2019

    Stephanie Llamas       Source: SuperData XR Data Network   Virtual reality hardware revenue will reach $3.5B in 2019. This will largely be driven by Oculus’ untethered headsets and the PlayStation VR. The Oculus Go sold close to 1M units in 2018, which demonstrates consumer interest for the next wave of VR headsets, and […]

  • SuperData Launches New Forecasting Tool to Give Publishers and Developers Competitive Edge

    April 4th, 2019

    The Arcade Forecaster evaluates performance across revenue, monthly active users and in-game spending   NEW YORK, April 4, 2019 – SuperData, a Nielsen company (NYSE: NLSN), has added a powerful new tool, Arcade Forecaster, to its market-leading Arcade solution. The new offering tracks and evaluates the performance of existing and upcoming digital games across several key […]

  • [GDC2019] SuperData’s POV on Google’s Latest Gaming Announcement

    March 19th, 2019

    — Joost van Dreunen, Co-Founder of SuperData, a Nielsen company Half (56%) of current cloud gamers also subscribe to a music or movie streaming service. Cloud gaming providers could consider targeting audience who are familiar with the idea of streaming services. Cloud gaming consumer awareness development is still at a relatively early stage. Among all […]

  • XR Will Save Enterprise $13.5 Billion In Training Costs

    February 13th, 2019

    XR Will Save Enterprise $13.5 Billion In Training Costs SuperData says 71% of the companies that are using Virtual Reality are using it for training   NEW YORK, February 13, 2019 –SuperData, a Nielsen company (NYSE: NLSN), today released a finding that shows how much companies are expected to save in 2019 thanks to XR […]

  • Oculus expected to sell 1.3M Quest units in 2019; XR revenue reached $6.6B in 2018 and is projected to increase 442% by 2022

    January 24th, 2019

    XR revenue reached $6.6B in 2018 and is projected to increase 442% by 2022       NEW YORK, January 24, 2019 – SuperData, a Nielsen company (NYSE: NLSN), today released its latest extended reality (XR) findings focused on revenue and projections for the virtual, augmented and mixed reality markets. Based on high consumer interest […]

  • Black Friday and Cyber Monday Digital Sales Report

    November 27th, 2018

    Black Friday and Cyber Monday sales push digital spending to a record $4B Consumers flocked to online retailers on Black Friday and Cyber Monday to take advantage of deep discounts offered by digital storefronts like PlayStation Store and Steam during the busiest shopping days of the holiday season. Overall, digital spending rose 14.3% compared to […]

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