JD.COM launches JD Game+ Chicks Cup eSports tournament after controversial eSports recruitment scandal JD.COM’s gaming department JD Game+ announced the launch of its own eSports tournament. However, the tournament is named JD Game+ Chick Cup, which echoes JD’s previously questionable eSports team recruitment announcement. The intention of the tournament is to help female pro gamers prove their […]
CS:GO is ready to go head to head against Crossfire in China; Perfect World will be in charge of publication While CS Online is run by TianCity, Valve eventually announced the partnership with its Dota 2 Chinese publisher Perfect World on launching the highly-expected title CS:GO in China. Although CS, in general, was the most […]
China Weekly, April 4: Alibaba’s rival JD.com launching an eSports team, raising sexism controversy; Baidu sold its gaming depart. The world’s first Blizzard official eSports arena lands in Taiwan Blizzard recently announced its first eSports-dedicated arena will be established in Taipei. The launch event was held on March 30th. Blizzard’s Mike Morhaime attended the launching. eSports […]
SuperData and SVVR have partnered to bring you this infographic on the virtual reality market. For more information on SuperData’s role as the world’s leading provider of VR/AR/MR data and insights, go here to see our latest report, or learn about our industry-first VR Data Network. Click on the image for a hi-res copy.
China Weekly, March 28th: 50M-DAU title boosts growth for Tencent; Hero Games follows up in mobile eSports; SIE releases winners for China Hero Project Hero Interactive announces over $77 million profit for 2016; Mobile eSports leading company growth Hero Interactive achieved significant revenue and profit growth thanks to its strong presence in mobile eSports. According […]
The worldwide digital games market grew slightly, 4%, year-over-year in February to $7.83 Billion. The growth can be attributed to a 9% and 8% year-over-year growth in the mobile and console segments, respectively, balanced by shrinking pay-to-play, free-to-play, and social segments this month.
Enterprise and Corporate Use of Virtual and Augmented Reality Will Spur Greater Adoption of the Technology SuperData Research brings together leading experts to examine the place of VR in enterprise settings for a panel at the Silicon Valley Virtual Reality Expo New York, NY March 22, 2017 – SuperData Research, the leading provider of marketing […]