• The State of Mobile Augmented Reality

    June 19th, 2018

    ARKit surpasses 2,000 apps with over 60M users   AR apps will account for just less than 4% of mobile’s $57B games market. Early excitement for the new technology brought a lot of curiosity, but with a modest addition of 250 apps since the last quarter, there aren’t many new ways to experience AR. App […]

  • 3 reasons why Battlefield will take Call of Duty to the cleaners this year

    June 15th, 2018

    SuperData analyst Nate Monteverde explains why he thinks Battlefield will beat out Call of Duty this year It’s now been two years since the two behemoths last went head to head. In 2016, Battlefield 1 outperformed Call of Duty: Infinite Warfare, raking in $105M more in total digital revenue than its rival in the first […]

  • Sony v Microsoft at E3

    June 12th, 2018

    SuperData CEO Joost van Dreunen is at E3 this week. Here’s his take on the platform war between Sony and Microsoft. Off the top, recent commentary indicates that the current console cycle is coming to a close, but leaves us with the question what’s next. It is possibly the most important question for the traditional console-based […]

  • Fortnite needs more than $100M in prize money to find success in esports

    June 8th, 2018

    SuperData analyst Bethany Lyons discusses Fortnite’s foray into competitive esports – and why a large prize pool may not guarantee success. In a single announcement, Epic Games more than doubled the prize money in esports by injecting $100M into their first season of Fortnite Battle Royale esports. The nine-digit prize pool overshadows the $75M in […]

  • SuperData Went To AWE – Here’s what you need to know!

    June 6th, 2018

    We had boots on the ground at this year’s Augmented World Expo (AWE) and came away with a few key takeaways. Consider this your post-AWE cheat sheet! 1. nreal is one to watch   This Chinese mixed-reality glasses maker, set up in an upstairs room far from the expo hall, was easy to miss but […]

  • Worldwide digital games market: April 2018

    May 24th, 2018

    Worldwide digital spending grew 23% in April. Consumers spent $9.09 billion on digital games across Console, PC and Mobile in April, up from $7.42 billion in the prior year. The biggest growth drivers came from Console spend and Mobile. This more than offset relatively flat growth rates on Premium PC, Pay-to-Play PC, Free-to-Play PC and […]

  • Should other publishers worry about Fortnite?

    May 16th, 2018

    SuperData CEO Joost Van Dreunen discusses what the Fortnite craze means for publishers The sudden success of Epic’s free-to-play battle royale title has not gone unnoticed. It’s hard not to. Ever since Drake and Ninja streamed their session and set a whole new record for the most concurrent viewers, both industry and mainstream press have been unable […]

  • God of War will be Game of the Year 2018

    May 15th, 2018

    SuperData Research Analyst Courtney Sanders makes the case for why God of War will be Game of the Year. It could be argued that PlayStation exclusives are keeping the ball rolling for story-driven, single-player titles. Nier: Automata, Persona 5, and Uncharted 4 are all best-selling titles in their respective franchises and Horizon Zero Dawn became […]

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