• Battlefront II goofed, but gamers are still spending more on additional content

    November 21st, 2017

    By now, no one needs an introduction to the raging gamer hatred toward Battlefront II. While the vitriol is nothing new for Electronic Arts, who has a long history of inciting ire, distrust, and downright hate among its consumers, Battlefront II is the poster child of a new and uncomfortable growing pain for the games […]

  • Wolfenstein II goes against the mainstream to great success

    November 6th, 2017

    In only five days since its release, Wolfenstein II: The New Colossus  has already sold over 140K units on PC. It took the previous game in the series, Wolfenstein: The New Order, two weeks to get to that number after hitting the shelves in May 2014. Not only is Wolfenstein II: New Colossus outperforming its […]

  • Worldwide digital games market: September 2017

    October 25th, 2017

    Digital games revenue grows 15% worldwide in September. Players spent $8.3 billion across console, mobile and PC in September, up from $7.2 billion in the same month last year. Growth was underpinned by a 25% jump in console digital revenue on the back of rising download rates for new releases such as Destiny 2. This more than […]

  • ANALYSIS: Initial thoughts on Overwatch League details

    July 12th, 2017

    Activision Blizzard (ATVI) just released more information league franchise. What Initially seven teams have bought in: (1) Robert Kraft, chairman and CEO of the Kraft Group and New England Patriots (a highly successful American football team for the non-Americans out there) (Boston), (2) Jeff Wilpon, co-founder and partner of Sterling VC and COO of the […]

  • China Weekly, July 11: esports has an Olympic-sized problem

    July 12th, 2017

    Tencent criticized by government-backed media for luring underage gamers after launching playtime limit for children. Tencent recently added stricter parental control for its 2017 mobile wonder Honour of Kings, aiming at limiting underage usage since it’s now the summer break in China. However, the action did not waive the company from getting bombed by People’s […]

  • Destiny 2 projected to sell 3 million digital units on PC in the first 3 months

    July 11th, 2017

    Newly released forecasting analysis from SuperData Research shows the title becoming the best-selling premium PC game since Overwatch New York, NY July 12, 2017 – By analyzing historical data and their proprietary analytics-based metric system, SuperData Research, the leading provider of marketing intelligence for the playable-media and digital-games industry, estimates that Destiny 2 will sell […]

  • China Weekly, June 20: Tencent’s investment in Ourpalm for $70M

    June 20th, 2017

    Hero Interactive announced publishing NBA Live Mobile; NetEase OnMyoJi will enter Korean market soon and while Tencent deepens its connection in its homeland. Ourpalm received Tencent’s¥480M investment; the company currently is worth ¥24B. The creator of basketball mobile title Freestyle, Ourpalm, announced that Tencent has just invested $70M in the mobile and web game maker. […]

  • Here’s why Amazon’s purchase of WholeFoods might be good news for GameStop.

    June 20th, 2017

    The decline of retail has been a favorite topic for many analysts. The accelerating downturn at the hands of online commerce and the digitalization of content has shifted investor sentiment away from the once revered last hand shake of consumerism. “Retail is over,” and all that. So I imagine there must have been more than […]

Loading...

Get SuperData Updates

Regular data and insights delivered straight to you!