Worldwide digital games market: May 2018
June 26th, 2018 | /us-digital-games-market/
Worldwide digital spending rises 25% year-over-year. Consumers spent an estimated $9.1 billion digitally across all platforms, up from $7.3 billion last May. The biggest growth driver was Mobile, which was up 36% year-over-year, while Free-To-Play Console contributed an incremental $200 million due to Fortnite.
Subscribers to the SuperData Arcade have access to detailed performance data on the world’s most popular digital games across PC, console and mobile.
- Fortnite finally surpasses $300 million in a single month
- Pokemon GO surges just in time for the summer – the game’s active player base is at its highest point since its peak in 2016
- Sony continues to prove single-player exclusives fair well with Detroit: Become Human
Fortnite hits a new high but growth is slowing down. We estimate that Fortnite made $318 million across all platforms in May, up 7% from April. The majority of growth came from console, with mobile and PC both coming in flat compared to April.
Star Wars Battlefront II players don’t bite on new microtransactions. EA reintroduced microtransactions in April, months after facing backlash over a perceived pay-to-win model at launch, but the reception has been pretty muted so far. SWBF2 Additional Content in May fell short of the levels seen across other top games this year.
Detroit: Become Human the latest in series of successful Sony releases. Sony’s new sci-fi title sold 291,000 digital units at launch in May, a solid reception for a console-exclusive and new IP.
Pokemon Go poised for a strong summer. Pokemon Go generated $104 million in May, up 174% year-over-year. The player base increased to the highest level since the game’s peak in 2016 – just in time for the usual summer bump that goes hand-in-hand with the game’s walkabout gameplay.