• Worldwide digital games market: August 2018

    September 25th, 2018

    Worldwide digital growth accelerates in August. Consumers spent $8.47 billion digitally across all platforms, up 7% from last year. The main growth drivers were Pay-to-Play PC and Free-to-Play Console, on the back of World of Warcraft and Fortnite, respectively. This more than offset single-digit declines from Free-to-Play PC and Social.

  • Twitch bringing ads back to Prime will not endanger its market share despite fan backlash

    August 23rd, 2018

    SuperData’s principal analyst Carter Rogers believes Twitch shouldn’t worry about fan backlash over the decision to bring back ads to Prime. When Twitch announced that Twitch Prime would no longer include advertisement-free viewing, vocal fans unsurprisingly responded with derision. However, threats to quit Twitch or unsubscribe to Amazon Prime over this will likely go down […]

  • How Fortnite’s expansion in the East could hurt the game elsewhere

    August 2nd, 2018

    SuperData Analyst Nate Monteverde explains why he believes Fortnite’s expansion in the East can lead to major issues Fortnite Battle Royale has already established itself as a market leader in the gaming world. The Epic Games title has already generated over $1B in revenue across all console, PC and mobile platforms. Fortnite managed to grab […]

  • The maturation of narrative in video games

    July 31st, 2018

    SuperData analyst Courtney Sanders discusses why rich storytelling is a key reason why games are earning big. Beginning in the 1990s to the early 2000s, a surge in both the quality and quantity of scripted TV shows brought on the modern incarnation of the golden age of television. Shows like Twin Peaks, Mad Men, Breaking […]

  • Esports game publishers must invest in development leagues before their communities do it for them

    July 25th, 2018

    SuperData analyst Bethany Lyons discusses the importance of development leagues in esports As the esports audience continues to grow, publishers are investing in franchised leagues and official stadiums to secure a future for esports. However, the most important area to protect and nurture is the players’ path to professional gaming. Because without the players, the […]

  • Analysis: Fortnite may be cannibalizing the biggest franchises

    July 24th, 2018

    [CORRECTION: this article previously referred to “total digital console sales.” This analysis is specific to in-game additional content (microtransactions, DLC, etc.)] TL;DR: Despite claims of an industry-wide growth spurt carried by Fortnite’s success, several signs indicate material cannibalization across top incumbent franchises. In the lead-up to this quarter’s earnings cycle we are revisiting some recent […]

  • The experts weigh in: 3 reasons why location-based virtual reality will revolutionize the industry

    July 19th, 2018

    SuperData’s VP of Strategy and Head of XR Stephanie Llamas discusses why location-based VR is the key to catapulting the industry. Special thanks to Vinay Narayan, Charlie Fink, Joanna Popper, Amy Peck and Dreamscape Immersive for sharing their insights. I am in an airport anywhere from two to eight times in a given month and […]

  • The success of Fortnite Battle Royale is big enough to share

    July 17th, 2018

    SuperData analyst Bethany Lyons discusses why Fortnite Battle Royale shouldn’t be viewed as a threat to publishers, but an opportunity. Fortnite Battle Royale can seemingly do no wrong. With the game’s goofy graphics, gratifying action, effective monetization, and frequent updates, Epic Games has created a phenomenon. It’s been nine months since its release and the game […]

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