• Worldwide digital games market: May 2019

    June 21st, 2019

    Worldwide digital game spending dips on every platform. Consumers spent $8.7 billion digitally on games across console, PC and mobile in May, down 4% from the same month last year. This was driven by a 6% decline in Mobile, which continues to be a larger contributor than console and PC combined. The drop off in […]

  • Worldwide Twitch viewership ranking: week of Jun 9, 2019

    June 13th, 2019

      Excitement over Path of Exile’s new expansion, Legion, launched the title into top 10. Esports drive viewership for Dota 2 and Overwatch, with Dota 2 going on a short break and Overwatch returning from one. World of Warcraft viewership remains strong as fans of the game prepare for the release of World of Warcraft […]

  • Will the Oculus Quest be the answer to VR’s prayers?

    April 30th, 2019

    Stephanie Llamas       Source: SuperData XR Data Network   Virtual reality hardware revenue will reach $3.5B in 2019. This will largely be driven by Oculus’ untethered headsets and the PlayStation VR. The Oculus Go sold close to 1M units in 2018, which demonstrates consumer interest for the next wave of VR headsets, and […]

  • SuperData Launches New Forecasting Tool to Give Publishers and Developers Competitive Edge

    April 4th, 2019

    The Arcade Forecaster evaluates performance across revenue, monthly active users and in-game spending   NEW YORK, April 4, 2019 – SuperData, a Nielsen company (NYSE: NLSN), has added a powerful new tool, Arcade Forecaster, to its market-leading Arcade solution. The new offering tracks and evaluates the performance of existing and upcoming digital games across several key […]

  • SuperData’s POV on Google’s Latest Gaming Announcement

    March 19th, 2019

    — Joost van Dreunen, Co-Founder of SuperData, a Nielsen company Half (56%) of current cloud gamers also subscribe to a music or movie streaming service. Cloud gaming providers could consider targeting audience who are familiar with the idea of streaming services. Cloud gaming consumer awareness development is still at a relatively early stage. Among all […]

  • XR Will Save Enterprise $13.5 Billion In Training Costs

    February 13th, 2019

    XR Will Save Enterprise $13.5 Billion In Training Costs SuperData says 71% of the companies that are using Virtual Reality are using it for training   NEW YORK, February 13, 2019 –SuperData, a Nielsen company (NYSE: NLSN), today released a finding that shows how much companies are expected to save in 2019 thanks to XR […]

  • Oculus expected to sell 1.3M Quest units in 2019; XR revenue reached $6.6B in 2018 and is projected to increase 442% by 2022

    January 24th, 2019

    XR revenue reached $6.6B in 2018 and is projected to increase 442% by 2022       NEW YORK, January 24, 2019 – SuperData, a Nielsen company (NYSE: NLSN), today released its latest extended reality (XR) findings focused on revenue and projections for the virtual, augmented and mixed reality markets. Based on high consumer interest […]

  • Black Friday and Cyber Monday Digital Sales Report

    November 27th, 2018

    Black Friday and Cyber Monday sales push digital spending to a record $4B Consumers flocked to online retailers on Black Friday and Cyber Monday to take advantage of deep discounts offered by digital storefronts like PlayStation Store and Steam during the busiest shopping days of the holiday season. Overall, digital spending rose 14.3% compared to […]

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