Worldwide digital games market: February 2019
March 21st, 2019 | /worldwide-digital-games-market/
Worldwide digital game spending returns to growth. Consumers spent $8.2 billion on digital games across console, PC and mobile in February, up 2% compared to February last year. Growth came primarily from mobile, which was up 9%. This more than made up for the 6% decline in premium PC, where the market continues to face a tough comparison against sales of PlayerUnknown’s Battlegrounds last year.
Subscribers to the SuperData Arcade have access to detailed performance data on the world’s most popular digital games across PC, console and mobile.
Apex Legends has the best launch month of any free-to-play game in history. Apex Legends generated an estimated $92 million from in-game spending across all platforms, with the majority coming from console. Despite this, Fortnite still came in above Apex Legends in the top grossing rankings.
Anthem makes over $100 million in digital revenue at launch. Anthem was the top-selling title by units on console in February, with an above-average digital download rate. In-game spending came in at $3.5 million across both platforms.
Hearthstone takes a sharper downward turn. Hearthstone revenue had its largest year-over-year decline ever this month, dropping 52% across PC and mobile, partly due to heightened competition within the genre and likely franchise fatigue.
NBA2K continues its exceptional run. Life-to-date through February, NBA2K19 in-game spending is up an estimated 42% compared to NBA2K18, showing some of the highest growth seen from any mature AAA franchise in recent years.