Worldwide digital games market: July 2019
August 20th, 2019 | /worldwide-digital-games-market/
Strong mobile growth drives a 5% increase in worldwide spending. Consumers spent $9.02 billion on digital games across console, PC and mobile in July, up from $8.56 billion in the same month last year. Mobile revenue grew 14%, offsetting declines on PC and console, with the latter being dragged by a 50% drop in free-to-play spending.
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Grand Theft Auto Online‘s Casino update leads to a huge uptick. We estimate Grand Theft Auto Online made $69 million across console and PC in July following the anticipated “Diamond Casino” update, marking one of the best sales months for the game since launch and the first month of double-digit year-over-year growth since August 2018.
Apex Legends Season 2 sales falls short of Season 1 levels. Apex Legends generated $37 million across console and PC in July, more than double what it made in June but only roughly half of what Season 1 earned in March.
Fire Emblem: Three Houses has a solid launch. Fire Emblem sold 800,000 digital units on Switch in July, making it the best digital launch in franchise history.
PlayerUnknown’s Battlegrounds gets a price cut and sells another million units. We estimate PUBG sold 1.1 million units on PC with an average selling price of roughly $18, though sales are still down significantly from last year.
FIFA Mobile Soccer faces a tough comparison against 2018’s World Cup. Despite being one of EA’s most reliable sources of growth on mobile since launching in 2016, FIFA Mobile has hit a rough patch this summer, with revenue declining over 50% year-over-year in each of the past three months.