• Sony v Microsoft at E3

    June 12th, 2018

    SuperData CEO Joost van Dreunen is at E3 this week. Here’s his take on the platform war between Sony and Microsoft. Off the top, recent commentary indicates that the current console cycle is coming to a close, but leaves us with the question what’s next. It is possibly the most important question for the traditional console-based […]

  • Fortnite needs more than $100M in prize money to find success in esports

    June 8th, 2018

    SuperData analyst Bethany Lyons discusses Fortnite’s foray into competitive esports – and why a large prize pool may not guarantee success. In a single announcement, Epic Games more than doubled the prize money in esports by injecting $100M into their first season of Fortnite Battle Royale esports. The nine-digit prize pool overshadows the $75M in […]

  • SuperData Went To AWE – Here’s what you need to know!

    June 6th, 2018

    We had boots on the ground at this year’s Augmented World Expo (AWE) and came away with a few key takeaways. Consider this your post-AWE cheat sheet! 1. nreal is one to watch   This Chinese mixed-reality glasses maker, set up in an upstairs room far from the expo hall, was easy to miss but […]

  • Should other publishers worry about Fortnite?

    May 16th, 2018

    SuperData CEO Joost Van Dreunen discusses what the Fortnite craze means for publishers The sudden success of Epic’s free-to-play battle royale title has not gone unnoticed. It’s hard not to. Ever since Drake and Ninja streamed their session and set a whole new record for the most concurrent viewers, both industry and mainstream press have been unable […]

  • God of War will be Game of the Year 2018

    May 15th, 2018

    SuperData Research Analyst Courtney Sanders makes the case for why God of War will be Game of the Year. It could be argued that PlayStation exclusives are keeping the ball rolling for story-driven, single-player titles. Nier: Automata, Persona 5, and Uncharted 4 are all best-selling titles in their respective franchises and Horizon Zero Dawn became […]

  • 3 reasons why mobile AR developers should focus on ads and not in-app purchases

    May 10th, 2018

    Apple ARKit and Google’s ARCore apps have access to hundreds of millions of consumers since both platforms offer high-end AR experiences with hardware that’s already in most people’s pockets. Roughly 2K apps already support ARKit, and the number of unique users across ARKit apps has reached over 59M. Developers are seeing potential in the space […]

  • Games as a Way to Power Urban Renewal

    April 20th, 2018

    SuperData’s Associate Research Director, Elena Fedina, shares her main takeaways after serving as judge for the NYS Game Dev Challenge!   Last week I had a pleasure to serve as a judge at the NYS Game Dev Challenge. It is an annual competition that began in 2017, and it is organized by Rochester Institute of […]

  • Tribeca brings VR to the masses, but with few surprises

    April 19th, 2018

    The Tribeca Film Festival has once again embraced the emergence of immersive. Festivals like Tribeca are playing a huge role in helping to legitimize the medium, which is increasingly important as people go bearish on XR. But then again, we will still see a lot of the tried-and-true. Even though VR games are almost absent […]


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