• Updated figures on VR market following Daydream announcement

    October 6th, 2016

    With the announcement of Google’s Daydream and the lifting of the press embargo on the PSVR, the effort to woo consumers with virtual reality gaming is reaching full steam. The variety in offerings and price points testify both of the major firms making an appeal to the consumer market and to third-party developers. Critical during […]

  • China Weekly: Netease mkt cap hits $30B; New reg requires streamers and sites to be licensed; Gov white paper bashes VR hard; Shanda ditches its games dept

    October 3rd, 2016

    Every week we look to the Chinese games market and summarize the main highlights. The Ups and Downs of Shanda Games: Saved by its parent company twice, abandoned by its parent company twice Former NASDAQ company Shanda Group (NASQAD: GAME, 2009-2012) previously privatized its gaming subsidiary Shanda Games in November 2015. Now Shanda Games, a […]

  • China Weekly: eSports mgmt now a legit college major; publishers crave a rating system after new laws; gaming tycoon loses $1.1B stock in divorce

    September 20th, 2016

    Every week we look to the Chinese games market and summarize the main highlights. Formal recognition of eSports as a path to college leaves people speechless   The Chinese Administration of Education recently added eSports Gaming and Management to its list of authorized college-affiliate majors and activities, meaning that Chinese colleges and universities can now […]

  • Editorial: Bombs vs games.

    September 19th, 2016

    In the midst of celebrating my 40th birthday last night, I overheard someone saying a bomb had gone off in Chelsea. After checking that the people we know there were alright, we merrily partied on and doubled down on celebrating life. This city never sleeps, and it stops for no one. Waking up this morning […]

  • Are blockbusters now possible on mobile?

    September 9th, 2016

    It needs no explanation that Pokémon Go has been breaking records this summer. With lifetime earnings of $359 million in just over sixty days since it release, the game has been on everyone’s mind.

  • What Playtika’s acquisition means for social casino

    August 2nd, 2016

    What happened. On Saturday July 30, the news of Playtika’s sell-off by Caesar’s Entertainment to a consortium of Chinese investors led by Giant was announced.

  • Esports market goes mainstream as viewership reaches 214M.

    July 20th, 2016

    It’s an exciting time for competitive gaming. Esports earnings reach $892M in 2016E as publishers and brands invest in the market. Gamer-focused brands like Mountain Dew and Nvidia are no longer eSports’ only sponsors. Mainstream brands like Coca-Cola are taking notice of eSports’ popularity among young, male consumers. Ads and sponsorships continues to drive the lion’s share […]

  • Why Pokémon Go is ruining AR’s reputation

    July 16th, 2016

    Pokémon have taken over the SuperData offices just like they have taken over the world. With earnings upwards of $4 million a month day, there is no question that nostalgia, stellar gameplay and novel features have created a game worthy of its virality. One of the biggest attractions has been what the developers labeled AR mode. […]

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