• Should other publishers worry about Fortnite?

    May 16th, 2018

    SuperData CEO Joost Van Dreunen discusses what the Fortnite craze means for publishers The sudden success of Epic’s free-to-play battle royale title has not gone unnoticed. It’s hard not to. Ever since Drake and Ninja streamed their session and set a whole new record for the most concurrent viewers, both industry and mainstream press have been unable […]

  • God of War will be Game of the Year 2018

    May 15th, 2018

    SuperData Research Analyst Courtney Sanders makes the case for why God of War will be Game of the Year. It could be argued that PlayStation exclusives are keeping the ball rolling for story-driven, single-player titles. Nier: Automata, Persona 5, and Uncharted 4 are all best-selling titles in their respective franchises and Horizon Zero Dawn became […]

  • 3 reasons why mobile AR developers should focus on ads and not in-app purchases

    May 10th, 2018

    Apple ARKit and Google’s ARCore apps have access to hundreds of millions of consumers since both platforms offer high-end AR experiences with hardware that’s already in most people’s pockets. Roughly 2K apps already support ARKit, and the number of unique users across ARKit apps has reached over 59M. Developers are seeing potential in the space […]

  • Games as a Way to Power Urban Renewal

    April 20th, 2018

    SuperData’s Associate Research Director, Elena Fedina, shares her main takeaways after serving as judge for the NYS Game Dev Challenge!   Last week I had a pleasure to serve as a judge at the NYS Game Dev Challenge. It is an annual competition that began in 2017, and it is organized by Rochester Institute of […]

  • Tribeca brings VR to the masses, but with few surprises

    April 19th, 2018

    The Tribeca Film Festival has once again embraced the emergence of immersive. Festivals like Tribeca are playing a huge role in helping to legitimize the medium, which is increasingly important as people go bearish on XR. But then again, we will still see a lot of the tried-and-true. Even though VR games are almost absent […]

  • SuperData CEO Joost van Dreunen at GamesBeat Summit 2018

    April 17th, 2018
  • Welcome to the new data reality in video games

    April 17th, 2018

    Last week, Valve, the owner of digital game distribution platform Steam made its users gaming libraries hidden by default. By doing so it rendered a popular (and cheap) data service, SteamSpy, far less informative, much to the chagrin and outrage of the industry. The change exposes several challenges in the way the games industry and its consumer […]

  • Dota Plus may be too little, too late for Dota 2’s disappearing player base

    April 16th, 2018

    SuperData analyst Bethany Lyons explains why Dota Plus may not be enough to stem the tide of a shrinking player base   Dota 2 reached its peak number of players in December 2016. Nearly 14M people logged in that month to play the 7.00 update, which included a new hero and the introduction of new […]

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