• SuperData and partners announce VR Data Network

    November 30th, 2016

    SuperData, the world’s leading provider of games and interactive media intelligence, today announced a new data partnership network supporting the $5B virtual reality industry. Building off SuperData’s existing data relationships with the world’s largest game publishers and payment providers, the VR Data Network is the first cooperation to bring together the top VR developers and […]

  • China Weekly: Consumer electronics corp. Suning entering Chinese eSports; Chinese game developers shine at Korea G-Star Game Expo; Tencent launches GAutomator

    November 23rd, 2016

    Tencent WeTest launches GAutomator, an automatic game testing tool for Unity developers Tencent claims its new GAutomator tool can shorten the game testing cycle by up to 60 working days. The company is currently recruiting testing partners. (http://news.yxrb.net/201611/086250.html 独家订制!腾讯WeTest为Unity开发者打造免费自动) Suning Commerce Group acquires Longzhu TV; Longzhu’s former owner U9 Game will split its stake in eSports China’s largest consumer electronics corporation […]

  • China Weekly: China’s console market may need to adapt to F2P; Alibaba and XiaoMi announce plans for AR

    November 11th, 2016

    AliPay plans to launch its own AR game Sources claim that Alibaba is launching an Pokémon GO-esque AR social game called AliPay GO to increase interactions between users and merchants. Alibaba’s major competitor Baidu already launched an in-app mini game called National Day Carnival, which found significant success during China’s National Day and provided a significant amount of exposure […]

  • China Weekly: Sports star invests in eSports; LoL tournament sponsorship priced over $4.4M; Baofeng VR cuts jobs while MI launches new VR product

    November 4th, 2016

    Chinese streaming platforms duke it out for streaming rights to League of Legends 2017 championship series The bid price for the tournament’s main sponsorship position is starting at ¥30M ($4.4M), double from last year’s ¥15M ($2.4M). Riot is only making four broadcasting licenses available for live-streaming, with a starting bid price of ¥15M ($2.2M). Rumor […]

  • Hey, Rockstar: Where the ladies at?

    October 27th, 2016

    By Stephanie Llamas, Director of Research and Consumer Insights Last week I saw a teaser image and trailer for Red Dead Redemption 2. Its preceding title, Red Dead Redemption, remains exceptional, one of my favorites, so I was excited to see what Rockstar had up its sleeve for this iteration. But as I looked at […]

  • China Weekly: China’s mobile game regulation fails after just three months; Alibaba to invest $48M in eSports and arena construction

    October 18th, 2016

    The People’s Liberation Army gets its own collectible card game The Communist Youth League (a mandatory organization that almost all Chinese students must join) came up with a new, “creative” way to celebrate China’s “National Day” and promote patriotism: spoofing Hearthstone. Youth League students changed Hearthstone into a CCG with cards themed after China’s People’s Liberation […]

  • Tempering expectations for Titanfall 2

    October 17th, 2016

    We’re about to hit the busiest console season as the holidays ramp up. Last year’s holiday quarter was 32% higher for digital console YoY, and we’re on track for another growth spurt. Always a crowded time, this year is proving no less packed with some of the more-anticipated AAA franchise updates of recent years. While the success […]

  • China Weekly: Streaming sites continue to win investment; Tencent and NetEease’s mobile dominance reportedly facing stagnation

    October 8th, 2016

    Every week we look to the Chinese games market and summarize the main highlights. Panda TV, Douyu TV and Inke together show the booming trend in Chinese streaming platform investments Sources suggest that Panda TV is now valued at $380M and has raised more than $100M in a Series A round. LeTV led the round, […]