North America digital games market report 2014

The $11.8B North America digital games market is one of the largest and most complex in the world. Most publishers are familiar with digital gamers in the U.S. and Canada, but many do not realize how quickly this market is changing. In order to take advantage of this region—which boasts one of the highest lifetime value (LTV) rates in the world at $221—stakeholders need to be keenly aware of what drives these gamers, and how the shifting sands of their preferences will impact the potential of each segment of digital games.

This report details the full spectrum of digital games (free-to-play MMO, P2P MMO, social, mobile, digital console and PC) in North America, and dives into the differences between Canadian and American gamers, from payment preferences to spending behavior, demographics and more. Armed with these vital data, readers are prepared to optimize their endeavors in the largest digital PC market, make informed decisions about a maturing free-to-play MMO sector, and prepare for a fast-growing digital console territory.

North America Digital Games Growth

1 OVERVIEW
Index
Methodology

2 MARKET OVERVIEW
Digital Games Revenue, Top Western Markets 2014E
Digital Games Market Forecast, U.S. vs. Canada 2013-2017E
Digital Games Market Revenue and Growth by Game Category, U.S. vs. Canada 2014E
Lifetime Value of U.S. and Canadian Online Gamers vs. Top European Markets, 2014E
Payment Preferences for Online Gamers in North American and Western European Markets, 2014E

3 SOCIAL GAMES MARKET
Worldwide Social Games Market, 2014E
North America Social Games Revenue vs. Worldwide, 2013-2017E
Social Game Revenue and Audience Size and Forecast: U.S. and Canada, 2013-2017E
Monthly Social Game Conversion and ARPPU: U.S. and Canada, 2014E

4 MOBILE GAMES MARKET
Worldwide Mobile Games Market, 2014E
North America Mobile Games Revenue vs. Worldwide, 2013-2017E
Mobile Game Revenue and Audience Size and Forecast: U.S. and Canada, 2013-2017E
Monthly Mobile Game Conversion and ARPPU: U.S. and Canada, 2014E

5 FREE-TO-PLAY MMO GAMES MARKET
Worldwide Free-to-play MMO Games Market, 2014E
North America Free-to-play MMO Games Revenue vs. Worldwide, 2013-2017E
Free-to-play MMO Game Revenue and Audience Size and Forecast: U.S. and Canada, 2013-2017E
Monthly Free-to-play MMO Game Conversion and ARPPU: U.S. and Canada, 2014E

6 DIGITAL PC GAMES MARKET
Worldwide Digital PC Games Market: North America, Europe, Rest of World, 2014E
Digital PC Game Revenue and Audience Size and Forecast: U.S. and Canada, 2013-2017E
Monthly Digital PC Full-Game and Additional Content Conversion and ARPPU: U.S. and Canada, 2014E

7 DIGITAL CONSOLE GAMES MARKET
Worldwide Digital Console Games Market: North America, Europe, Rest of World, 2014E
Digital Console Game Revenue and Audience Size and Forecast: U.S. and Canada, 2013-2017E
Monthly Digital Console Full-Game and Additional Content Conversion and ARPPU: U.S. and Canada, 2014E

8 EVERYTHING ELSE
About
Contact
Fine Print