Market Data
SuperData offers both monthly benchmark research and syndicated reports that cover a specific topic in online gaming. Below is a list of our currently available research. If you would like to receive more information, subscribe, or be notified of releases and updates, please let us know.
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Market Movers: Competitive intelligence on key online titlesProviding two years of historical data and rolling monthly updates on the worldwide market, the report details title-level revenues and key performance benchmarks for MMO, social, mobile, and first person shooter games. Using SuperData’s unique proprietary research, it further breaks down boxed and digital sales of titles, finally bringing transparency to the digital and mobile games market. |
Social Casino MetricsThis module analyzes casino-style games, including poker, slots and table games, and is specifically designed for both land-based casino operators and social game publishers active in this unique market. Every month you receive high-level insights on key industry drivers and trends, revenue estimates, case studies and more! Packages include monthly audience size and spending for US, Germany, France, UK, Spain, Brazil, Italy, Australia, South Africa, and Asia. |
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Online Games ResearchThis subscription focuses exclusively on the worldwide MMO market, and builds on SuperData’s proprietary research on spending behavior. Included in the monthly deliverables are accurate revenue estimates for leading MMO titles and publisher market share. And you receive ARPPU and conversion rates for major MMO genres such as Fantasy, Sci-Fi, Social Sims, and Virtual Worlds in key markets such as the US, Brazil, Germany, Turkey, Poland and more! |
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Payment Preferences of Online Gamers WorldwideMonetizing a global audience means deploying payment methods that suit your customers. SuperData’s PayMix report describes in unprecedented detail the preferences of online audiences throughout North America, Europe, Latin America, the Middle East and Asia Pacific. This report includes an overview of the various costs involved, and forecasts on the most popular payment methods in key markets. |
Offer Providers Benchmark Analysis 2012In 2011 the global market for indirect payments related to online gaming reached $539 million, and we expect this to grow to $1.0 billion by the end of 2014E. However, not all offer providers are equally successful in every market. Building on three years of data, this report assesses the performance of leading offer providers and forecasts the size of key markets. |
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Brazil’s Online Gaming MarketThe crown jewel of the Latin American market for online entertainment, the Brazilian market for virtual goods totals $165 million today and will double in the next few years. Since 2002 the number of Brazilian Internet users has doubled every three years. Understanding this country’s customer base, its behaviors and preferences will prove critical in formulating an effective strategy for the region. |
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