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Beyond Facebook — Free White Paper
A Look At Local Social Networks in Europe and Latin America
The social gaming market is maturing. In addition to a top-heavy marketplace, where big firms dominate and claim the bulk of revenues, the overall space is also increasingly crowded. This forces companies to spend more on marketing, which in turn shrinks the margins between acquisition cost and average revenue per user.
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North American Social Games To Total $2.4 Billion By 2014E
We proudly release our report Social Game Market 2011: North America. It’s 20 pages long and sets the standard by which to measure social game spending. We’ve analyzed almost two million unique transactions collected across different platforms and games. And, in addition to estimating the overall market and presenting a forecast, it also compares Facebook social gaming revenue to other platforms, looks at basket sizes, payment preferences by age, and even has ARPPU by game genre!
Social Games Unpopular With Teens Who Prefer Virtual Worlds 6 to 1
New York, June 22, 2011 – SuperData Research, the research provider specialized in online gaming, announces its most recent study of the habits of young online gamers, titled Teen Online Gamers in North America. Building on a massive survey sample of over 5,000 teens, the report finds that kids aged 13 to 17 strongly prefer virtual worlds over social games.
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